ElecTRIO
A downloadable game for Windows and macOS
ElecTRIO is a collaborative game in which three sentient, tangled wires work together to overcome obstacles to reach the exit. Each player controls both ends of their wires separately and can use them to climb, grab, and transmit power. In the distance lies a city scape, darkened by a power blackout. In the player's journey the exit, they have the opportunity to end the blackout. The question is will they?
This project was created in the 2018 Global Game Jam and competed for a special iThrive Games challenge at the UC Irvine site to create a game around kindness. We strove to make a game that had meaningful decisions about when to help your friends and when to progress alone, giving a sense of gratification when players decided to help each other. ElecTRIO took first place in the iThrive challenge out of seven teams competing in the competition. Since the Game Jam, work has continued ElecTRIO's development is slated to continue.
This project was completed as my Senior year, capstone project with a team of eight developers. Below is the list of team members and their contributions.
Luke Lohden: Production
- Organized production schedule
- Defined tasks and deliverables
- Established meeting schedule and agendas
- Lead discussions on game design and direction
- Organized team input into development plan
- Managed project scope
- Designed & created user interface
- Designed control scheme
- Worked with the team artists, programmers, and audio to guide process
- Integrated work of artists, programmers, and audio into efficient workflow
- Created background art (skyline)
- Refined character art
- Created tutorial panels
Adi Iyer: Audio
- Recorded and implemented foley sound effects
- Composed scores for levels and main menu
- Programmed Audio events and triggers in unity
- Created audio mixer for sound control in game
Matt Nguyen: Art
- Character concept art and design
Tori Serrano: Art
- All foreground environment art assets
Quinn Levine: Programming & Design
- Support for multiple controllers
- Programmed core physics and movement mechanics for players
- Designed and created multiple levels
- Created level lighting system
- Developed timeline cutscenes
Jeffrey Araki: Programming
- Programmed particle systems
- Scripted UI behavior
- Programmed rock spawn generation
- Created game loop and coded gameplay objectives
- Designed and created multiple levels
- Programmed behavior of interactive game objects such as doors and sliders
Brad Geurrero: Programming
- Camera code (Camera events, following players, camera bounds, camera colliders)
- Refactored all input to include the cross platform input system I made in blobcano.
- Helped skin levels and implement slider art
- Implemented some new character art into the game
Status | Released |
Platforms | Windows, macOS |
Author | Devandaheart |
Genre | Platformer |
Tags | 2D, Co-op, Unity |
Install instructions
Download the file for your operating system.
Unzip the file and run the .app (mac) or .exe (windows)
To play the game you will need three players and three xbox controllers.
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